Showing posts with label graphic novel. Show all posts
Showing posts with label graphic novel. Show all posts

Friday, July 22, 2016

Will & Whit by Laura Lee Gulledge


Rating: WORTHY!

I found this in the library and it looked good at first glance. The artwork was cool and interesting, and the story looked entertaining. When I started in on it this morning, it proved to be every bit as entertaining as it promised – which is always a nice feeling to have delivered between the covers! I have to say, full disclosure, that the author suckered me in. The story is set in Charlottesville, Va, where I’ve lived, and within the first few pages there was not only a mention of Doctor Who, but a quote from one of my favorite characters from that show, Sally Sparrow! Way to lure me!

It wasn’t all plain sailing though. The ending was a bit trite and predictable, and seemed to center around the main character miraculously getting over herself and finding validation from nothing more than a guy liking her, which rather sold her out in my opinion, but other than that, it was entertaining and the artwork remarkable.

The main character, Will, is nyctophobic, and has been ever since childhood. She sees some really interesting shapes in the dark, very few of which are out-and-out scary, but some are definitely on the creepy side. Others are truly works of art, and if I saw them, I’d find them fascinating, but Will doesn’t seem to pay that much attention to them despite her fear. Or maybe it’s because of it.

Talking of which, apparently no one locks their doors in this town? That wasn't my experience I'm happy to report! Will is able to go over to her friend Autumn’s house, enter the house, go upstairs, and wake up her friend. That really creeped me out. I seriously hope people do not live in that manner. That person entering the house and going to the teenager’s bedroom might not have been one of her friends.

There was more than one incident of this warped nature. Three friends, Autumn, Noel, and Will take a trip down the river on air mattresses with Noel’s thirteen-year-old sister Reese, who can’t swim. She’s tipped into the water by Noel, who thinks it’s a great joke. The water is extremely shallow at that point, but Reese didn’t know it, and Will never said a word to Noel about how cruel that was, despite her own experience with fear. I have to say that made me wonder about Will. Overall, I rather liked her, but she made that hard to do sometimes, especially when she appeared really dumb with regard to this guy liking her. She was blithely unaware of it, despite herself having advised Autumn of Noel's liking for her, of which Autumn was blithely unaware. What’s with the too-dumb-to-see motif?

We need to get away from the tired trope that girls are too stupid to realize a guy likes them. Yes, I'm sure there are some who are, but you'd think it was every other woman if you judged them by how many times this cliché is played out in novels. It's tedious and it makes the girl look stupid. Maybe you can argue that Will is so self-absorbed by grief over her parents' deaths (a year previously) that she's inured to the attention, but she sure didn’t seem like she was that badly-off for the most part. Besides, this behavior says a volume of other things about the character that are equally off-putting, and if she's that far enveloped in grief, then she sure as hell isn’t going to get over it in the course of a couple of days, as is depicted here!

That said, this novel was interesting, the people were pleasingly and refreshingly not your usual run-of-the-mill types (apart from the stereotypical blindness to attention from the other gender), and the story worked, so I consider it a worthy read.


Thursday, July 21, 2016

City of Ember by Jeanne DuPrau, Dallas Middaugh, Niklas Asker


Rating: WORTHY!

I tried this novel in the form of an audiobook not long ago and was disappointed in it, which itself was a disappointment because the premise is an intriguing one. When I saw the graphic novel version on the shelf at my lovely loquacious local library, I decided this was the way to go, and I was not wrong. I really enjoyed the novel in this version. The story was adapted by Dallas Middaugh, who evidently hails from the Slash & Burn school of adaptation, because this was stripped right down to the bone. This might not appeal to everyone, but it appealed to me because my biggest problem with the audiobook was how much it ramble and meandered. The art work by Niklas Asker was fine.

The story is, I assume, aimed at middle-grade readers, since the main characters featured here were quite young. Whether they match the age as envisioned by the original author I can't say. The City of Ember is in perpetual darkness and relies on an increasingly unreliable electrical system to keep it lit during the "day." The citizens lead deprived and unhappy lives, constantly unhappy and often short of food. Corruption is rampant. They're assigned work at a young age, and have no choice in their occupation. Our two main characters, Lina and Doon (Lorna Doone anyone?!) however, buck the system and exchange jobs, both getting the one they preferred, but their collaboration doesn't end there.

The two of them start feeling like there are secrets being kept and that living this life in this city isn't all they and their fellow citizens were meant for. They pursue their suspicions and discover an amazing secret. Amazing to them, that is! It's pretty obvious to the reader by then what's going on. The 'ending' was beautiful. I put it in quotes because of course it's not an ending: it's the start of a series. Yet despite that awful and debilitating drawback, I recommend this graphic novel as a worthy read.


Good as Lily by Derek Kirk Kim, Jesse Hamm


Rating: WARTY!

This is a graphic novel which is well illustrated and decently written but I had some problems with it. For one, there is a disconnect between the cover image and the interior images. If this were a novel, I could understand such a difference (between the cover and the character description inside) because the author has no say in the cover and the cover artist (in my experience) either has no clue what the novel is about, or simply doesn't care.

This is why I pay little attention to the cover of a novel, but with a graphic novel, it's different: the creators also do the cover, so why the cover image shows one body style and the interior a completely different one is as inexplicable as it is inexcusable to me. The cover image matches the text in that the main character, Grace, is "chubby" (to use a term employed in the novel). The interior images show a slim main character, which makes no sense when she's described (even vindictively) as chubby. Did the artist not read the novel until it came down to finally painting the cover?! Given this disconnect, parts of the story make no sense.

I'm typically interested in time-travel novels, and this one is a such a story in a sense. Grace is evidently a 2nd gen Korean teen living in the US. Her parents speak an oddball brand of English which I associate with racist stereotypes. Yes, I know the author, at least as judged from his last name, may well have Korean ancestry, but this doesn't excuse him from employing racial stereotypes. The mom and dad also run a convenience store. Seriously? Could we not get away from that and have them do something non-stereotypical or must everyone be pigeon-holed? This story makes the same mistake that stories featuring western characters do: it's all Caucasian, with only a token sprinkle of Asian and African. This story puts that in reverse: it's all Korean, with a token sprinkle of Caucasian. That doesn't make things better; it makes them just as racist.

On her eighteenth birthday, Grace breaks a piñata, and soon discovers that she has somehow unleashed three other versions of herself: a six-year-old, a twenty-nine-year old, and an elderly one. Despite the fact that Grace's life seems to be well on track and she's heading to Stanford after graduation, she seems to be inexplicably in disarray. She's unhappy with her lot, yet we're offered no valid reason whatsoever as to why this is. The only hint comes late in the novel and is embedded in the title: Grace had an older sister, Lily, who died young. I guess Grace felt like she never measured up to Lily, but since Lily died young there never was anything to measure up to in any practical sense, and nowhere in the novel do we ever get any real sense that Grace's problems lie with her parents' love or with her prematurely-deceased sibling.

The novel is very much like the movie Heart and Souls, wherein several recently deceased people attach themselves to a still-living guy and he, resentfully, has to help them complete unfinished business before they can move on in the afterlife. The same thing applies to Grace's three visitors. They have something to do and it's not clear what. At random points in the story, they disappear one-by-one having completed whatever it is they needed to, but the story is so vague about what it is, we get only the haziest notion of what they accomplished that helped them graduate, and so we receive no solid sense of closure for each of these phases of Grace's life.

For me, the biggest problem though, and why I'm rating this negatively, is Grace herself. We're told that she's going to Stanford, but never does she come off as very smart, or creative, or imaginative. Never do we get any idea as to why she's so down on herself and she never tries to figure it out, smart as she's supposed to be. When the school play production runs into a roadblock, she fails to apply her intellect, and fails to solve it. We're never told why so much money is needed to put on this play, or why inexpensive minimalist solutions wouldn't work.

When the school budget is cut and the golf team survives while the arts are cut, no-one organizes any sort of protest. The 'solutions' run to juvenile car washes and bake sales instead of having people simply approach local businesses and ask for donations of time, talent, or necessary items. There's no way they can earn thirty thousand dollars this way, and there's no justification given as to why thirty grand is better spent on producing this play than in being applied to a more worthy or more encompassing cause.

Grace is also pretty dumb about the guy who's interested in her. It's the tired old chestnut of lifelong best friends not realizing they're destined to be together. It's been done to death, and we're offered nothing new or original here: no twist, no great insights, no passion, no creative interactions, no imagination, and no romance. It's boring and uninventive, and I can't recommend this novel.


Sunday, July 17, 2016

The Merchant of Venice (Manga Shakespeare) Richard Appignanesi, Faye Yong


Rating: WORTHY!

I found this at my most excellent library just sitting on the shelf begging to be read. It was adapted from Shakespeare's original and illustrated in an odd elfin-style by Faye Yong. The story was adapted (this typically means trimmed) to fit this format by Richard Appignanesi.

The story was eminently readable and for the most part delightfully illustrated, although the occasional image here and there seemed a bit off to me. The drawings are black and white line-drawings with some grayscale shading, and with a handful of color introductory pages at the beginning, to identify the cast.

The story begins with Bassanio, a Venetian noble, trying to marry Portia, but he has no money. Most of it he spent on wine, women, and song. The rest he just wasted. I'm kidding. Or maybe not: he did squander it one way or another, and now finds that he must get his hands on 3,000 ducats to woo his chosen maiden. Ducats were so named because they were the Duke's coinage and this courting price was something like 80,000 dollars in today's currency (assuming my math is any good, but be warned that it usually isn't). Those Belmont stakes are pretty high you know!

Antonio, the Merchant of Venice, agrees to bail his friend out (yet again), but all his money is tied-up in his shipping ventures. He does agree to underwrite him if he can find a money-lender who will take on the debt. Thus we meet Shylock, a Jewish "banker" who agrees as long as Antonio, who liked Jews about as much as Heinrich Himmler did, guarantees the loan and agrees, famously, to allow Shylock to take a pound of Antonio's flesh if Bassanio defaults.

Over in Portia territory, Bassanio has to contend with Portia's father's will, whereby a suitor must chose from one of three caskets labeled with a taunt rather than the contents. One casket is gold, one silver, and the third lead. Only one of them, however, contains any treasure, in the form of an image of Portia. If the prospective husband picks that one, he wins her hand. Those Venetians, I swear to gold!

Italian loving, had me a blast!
Cruising canals, happened so fast!
I met a girl crazed as can be!
She had me chose, from caskets three!
Venetian days drifting away to, oh oh those Venetian ni-ights!
Tell me more, tell me more, what was top of the picks?
Tell me more, tell me more, like did you get the pix?

The gold casket is labeled: He who chooses me will get what many men want. The silver is inscribed: He who chooses me will get what he deserves, and the lead one says: He who chooses me must give and risk all he has. The Prince of Morocco chooses the gold casket and fails ("All that glisters is not gold"). The Prince of Arragon tries his luck with the silver and discovers that only felt the shadow of joy - Joy, not Portia! Both men are sworn never to reveal their choice or the casket's content. Bassanio of course selects the lead, and thereby wins Portia's hand.

So far so good, but Antonio's ships all founder, and his is now in default to Shylock, who is now particularly pissed-off with Christians after his daughter Jessica ran off with one (Lorenzo), ditching her faith, but replacing it with a boat-load of Shylock's treasure. This turns out to be totally Tubal-er when a messenger arrives with no news of Jessica's whereabouts, like for shore! The vengeful Shylock brings Antonio up before the magistrates in the court of the Duke of Venice.

Meanwhile, Portia and Bassanio having completed their nuptials, but not their wedding night, immediately take-off to Venice to bail Antonio out with Portia's money. They travel with Gratiano and Nerissa, who is Portia's handmaid. Despite Bassanio's very generous offer of twice what Shylock is owed, the latter insists upon his pound of flesh, and all seems lost. Bellario, unable to attend the case himself, appears to have sent a representative named Balthazar. Of course, in true Shakespearean tradition, it's a woman in disguise: in this case, Portia herself. Her assistant is also a woman in disguise: Nerissa, evidently representing that prestigious law firm, Trans, Vestite and Nailem.

Portia begs Shylock to show mercy, but hell-bent on revenge for all the abuse he has suffered over the years, some of which came from Antonio, he flatly refuses. As he is about to scythe his flesh from Antonio, Portia points out that his contract specifies only flesh - not blood. he must, she advises him, not spill a single drop of Antonio's blood, not take a one sliver more than his pound, lest he himself breaches the contract and loses everything, including his life.

Shylock belatedly realizes that he should have accepted Bassanio's generous offer, but now that he seeks to resort to this, he finds he has lost there, too, but Portia points out that he's already on record as rejecting it. Worse than this, as a foreigner (read Jew), who has sought to take the life of a Venetian citizen, he now must forfeit everything, although the Duke does pardon him from his death sentence, and even allows him to retain half his fortune as long as he converts to Christianity - a fate worse than death, it would seem, from Shylock's perspective.

Bassanio gets himself into trouble by rewarding the "lawyer" with a ring he had promised Portia she had given him which he in turn vowed he would never give up. Nerissa achieves the same sort of gift from Gratiano. These guys are morons. Their wives refuse them any bed time until they recover the rings!


Thursday, July 7, 2016

Monstress Volume 1: Awakening Part 6 of 6 by Marjorie Liu, Sana Takeda


Rating: WARTY!

This final part - certainly the final part I plan on reading - continues to have Maika and the monster explore her consciousness (or unconsciousness if you like) while she's imprisoned in the sarcophagus. The monster looks more like a one-eyed mummy here and less like the evil tarry, sticky creature we've hitherto seen. Maika continues to pine for Tuya, who evidently doesn't feel the same way about her!

The artwork is once again remarkable, but this is supposed to be a story, not a coffee table picture book, and the story has become far too bogged-down to be interesting to me. There's a reason that Superman first appeared in Action Comics #1 - he's quite literally an action figure, and while he is rather trite and simplistic compared with this story under review, he does move (faster than a speeding bullet!). This story doesn't - or more accurately, it doesn't feel like it moves; it feels mired and stagnant, and this made me lose all interest in it which is sad in consideration of how appealing it was in the early parts of this volume. I can't recommend this one and do not feel inclined to pursue this story any further.

Monstress Volume 1: Awakening Part 5 of 6 by Marjorie Liu, Sana Takeda


Rating: WARTY!

This one went further downhill for me and I really can't recommend it at this point.

We meet the almost insanely cruel Ilsa, then move to the half-faced "angel" who offers Maika, Kippa, and Ren the two-tailed cat safe harbor, but in the words of Admiral Ackbar, "It's a trap!" Maika becomes confined to a sarcophagus, where she retreats into her memories followed, unexpectedly, by the monster she harbors. The monster tries to convince her to give him control, whereupon he will, he claims, free them.

I can't recommend this because although the art work remains good, the story itself seems to be circling the drain rather than going anywhere interesting, and where it is going is taking forever to happen. Reading this has become too much work for the reward.


Monstress Volume 1: Awakening Part 4 of 6 by Marjorie Liu, Sana Takeda


Rating: WORTHY!

While the art work continues to be remarkable (which is why this gets a 'worthy read' appellation), the story has begun to fall off somewhat. Initially it was full of mystery and promise and adventure, and while some of the mystery is being exposed, the story has begun to develop a meandering quality like it doesn't quite no where to go. I'm committed to finishing these six parts of volume one, but I am not enjoying this as much as I had hoped and expected to based on the early parts.

It has become difficult for me to figure out who is who and what they're after, and while sometimes that's not a bad thing, I think as this point, the lay of the land ought to have had a lot more clarification in this case. We keep meeting people and they're not often introduced properly for my taste, so I feel left in the dark rather more than I ought to feel by this place in the story.

This is a problem with writing - you may have the plot all mapped out and be intimately familiar with the characters, but your readers are never automatically so well-informed. Without some help they're never going to get to know them like you, the writer, does. Naturally this doesn't mean larding up an elegant story with a massive info-dump, but this graphic novel is quite wordy, so it's not like the writer is shy about telling the story. I just wish it was more informative.

What it looks like to me is that grown-up versions of our main characters (Maika and Kippa) are hunting for them. At first I thought we had leaped forward in time and these characters actually were the grown-up versions of the young ones we first met, but it soon became clear they're not. We meet a bunch of new characters, including a monkey guy and more multi-tailed cats, and we see Maika once again wrestle with her monster, but the story itself hasn't really moved in a couple of parts now. Maika is still int eh dark about what's going on, as is the reader, and it's becoming annoying. I'm recommending this one only because of the art and the fact that it's necessary to read this to get to the next part! For the art, it's a worthy read. The art really is wonderful.


Wednesday, July 6, 2016

Monstress Volume 1: Awakening Part 3 of 6 by Marjorie Liu, Sana Takeda


Rating: WORTHY!

This was an advance review copy for which I thank the publishers and creators, and I have to say the quality is maintained with great writing and lush art work (lush in the sense of rich and detailed not in the sense of being created by an artist with a fondness for alcohol! LOL!). One thing I was pleased with was how quickly the pages turned. Sometimes with a publication that is heavy with images, the page turns can be excruciatingly slow, but that is not the case with this series. The only issue I had was that some pages were missing the speech from the speech balloons! I've seen this before in other graphic novels, and I also encountered it in part one of this series. In this particular part, it was pages 14, 16 (where all speech balloons were blank except for one which appropriately read >GASP<! LOL!) and 18.

In this part we again meet Yvette and Destria who are fond of wearing bird-beak-like masks over their faces. Yvette was the one who was brought back to life in part two. Apparently she was forgiven, but not to the point of regaining any sort of normality in appearance. The mask evidently hides her disfigurement, but regardless of their physical appearance, these women are not pleasant people.

One thing I have to ask about is why we get the title of Monstress? Why not Monster? It seems to me that the two words do not convey the same thing, irrespective of whatever gender content they might profess. Monster indicates that the bearer of the title is a monster, whereas Monstress, which invokes 'monstrous' could be construed as the way this character, Maika, actually is - a person who has some sort of control over, or link with a monster or monsters? But I have a better question: if we're going to have Monstress, then why not have Inquisitress? But we don't get Inquisitress, nor do we get inquisitor. We get Inquisitrix, which is no more of a real word than is 'Monstress' or 'Monstrix'.

Of course, it's entirely up the the writer what word she chooses, but to me words are important and convey meaning, and this is especially true in a work of fiction where new concepts and ideas are being promoted, so I can't help but be curious about what's being promoted here. On the one hand we have a powerful story, populated with powerful females who dominate the tale (males are highly conspicuous by their absence), yet on the other, we have word forms which are gender specific and which in other contexts are not typically used with respect towards women. Anything ending in 'trix' is unlikely to be complimentary since the one most commonly used is dominatrix, something which these days has strong sexual and perversion connotations. The only other comparable word is aviatrix, which has fallen into disuse.

Words ending in 'ess' are even worse, the most common one being 'mistress' signifying at best, a possession, and at worst, a women of questionable morals. Words ending in -ess and applied to women typically are used to segregate. Is that what we're seeing here in this matriarchical world? It's questions like this which are part of what interests me. I am curious, inter alia, as to whether these words were chosen deliberately to serve a purpose, or thoughtlessly offering nothing more than cheap novelty? I hope it's not that simple! I shall be very disappointed if it is.


Monstress Volume 1: Awakening Part 2 of 6 by Marjorie Liu, Sana Takeda


Rating: WORTHY!

Part two (featuring the disturbingly foxy feminine profile on the cover), takes up right where part one left off, thankfully. Maika has escaped with Kippa and the two-tailed sentient cat, with whom she definitely does not get along, and her captors are being abused mercilessly for their incompetence by a new faction - the bitches who are witches, evidently. One of the dead is brought back to life to account for her incompetence - that's how evil these guys are!

This is a lot shorter volume than the previous one - as are all the rest in this series - at a more standard comic book length of 32 pages. The trio have taken up with a farmer who is traveling to sell her potatoes and such, but Maika's journey is about to be interrupted.

Before writing this review, I watched a show on Netflix about these guys in Britain who built a robot using only prosthetics developed to replace human body parts. The final thing was worth a million dollars in parts alone. It was weird and creepy and ultimately unsatisfying because they appeared to promise a lot more than they delivered, but one of the guys involved in the show sported a prosthetic lower left arm, and when he removed it, his limb looked exactly like Maika's! I mention this, because it's in this volume that we learn what Maika's arm looked like before.

Again the artwork was outstanding, but in terms of moving the story, not a whole lot happened until the last portion of it, which made me feel a bit like asking why the first part wasn't split into two and this actual part two not shortened somewhat? That said, it was still a worthy read and made me look forward to part three. We got some background and some holes filled in, and met some new characters who proved to be as scary as they were interesting.

In part one, I'd noted two pages where, in this advance review copy, the speech balloons were completely blank! I've seen this in other graphic novels, but in this case, part two was fine with no missing speech. Once again thanks to the publisher and creators for the chance to read and comment on this advance review copy.


Monstress Volume 1: Awakening Part 1 of 6 by Marjorie Liu, Sana Takeda


Rating: WORTHY!

Errata:
Two of the pages in this graphic novel had completely empty speech balloons! I've seen this phenomenon before in other graphic novels. There are no page numbers to quote from the graphic novel itself, but on my iPad, Bluefire Reader identifies the page numbers as 52, and 62.

In 1999, the American Library Association found that only 33% of children aged 11-18 read comic books, and when considering girls alone, this was down to 27%. More recently (2014) on Facebook, self-identified comic fans numbered some 24 million in the USA, of which almost half (~47%) were female. These were two different surveys covering different demographics and using different methodologies, but from this it sure looks like women are beginning to feel like they're finally being catered to.

I think that's a very good reason to celebrate by reading this remarkable series which is both written (Marjorie Liu) and illustrated (Sana Takeda) by women. It's also a very good reason to ask why, after over a decade of modern blockbuster comic book-based movies, we have yet to get one which is centered on a female character! I'll leave that question out there!

This is a very richly illustrated series of which I got the first six installments as advance review copies, and for which I thank the comic book creators for this fine work, and the publisher Image Comics, and Diamond Book distributors. The series is comprised of six volumes, all of which are thirty two pages except for the first, which is seventy-two pages long. It is beautifully illustrated in sumptuous detail, and the time and effort which has gone into this is quite staggering to contemplate. But it was worth it! Takenada must really love her work!

The story is well told and begins with teenager Maika, a naked, one-armed female slave, who is part of a collection of 'freaks' being sold to an idle bunch of self-centered and wealthy old white(-haired) men for the purpose of being their property. It's rather reminiscent of a scene from the Australian movie Sleeping Beauty which has nothing whatsoever to do with the fairy-tale, but which is a live-action movie starring the remarkable Emily Browning who at one point finds herself in a similar position, but at least Lucy has a choice in her participation. Maika does not.

This is however, a matriarchal society, and just as the bidding on Maika, who is referred to as an Arcanic, begins, she's quickly snapped-up not by one of the men, but by an influential nun known as Sophia Fekete, who maintains a lab at the Cumaea compound. Maika and her 'companions, a "fox cub, the cyclopean freak, and the stubby one with those useless wings" are transported to the city of Zamora with a sour-faced guardian by the name of Ilsa, who tells them they will be killed. Ilsa tells them that being smart and obedient might keep them alive, but nothing will keep them whole.

For Sophia, the interesting thing about Maika is the symbol tattooed above her breastbone. It has associations with monster worship, and Sophia has never seen a person branded with it before. Most people discount and discredit stories that people can raise the monstra, but Sophia does not. Maika and her 'friends' are incarcerated.

This is not a story for children. The art is beautiful although at times disturbing. The writing is threatening, deadly, and abusive. There are four-letter words and dismemberment, and some weird and crazy characters. But Maika doesn't have that particular tattoo for nothing, and just what it's for? People are going to find out in short order. I recommend this volume one unreservedly.


Panel to the Screen by Drew Morton


Rating: WORTHY!

Errata:
"The majority of the sequence is represented by a blending what McCloud describes as moment to moment panels..." A blending of? (p29)
On page 92, n comparing the comic of 300 with the movie version, the text reads, "Below is a panel", but the panels in question are actually on that same page, above the text! There were several instances of images and text being out of sync to a greater or lesser extent.
"From a stylistic criteria" should read 'criterion' since the singular is required, or drop the indefinite article if a plural is intended. (p101)
Pictures appear on pps 102-104, but the text mentioning them appears p106! Slightly out of sync.
"We're not going to play be all the rules..." should be 'Play BY all the rules' (p141)

I had some mixed feelings about this, but overall came to consider it a worthy read because it held my interest and offered me an ocean of material that I found interesting. On the downside, I have to ask for whom this swell rolls, because it made for very academic and dense reading. I cannot imagine many comic book fans and movie-goers being interested in this as it stands, so perhaps it is aimed at academics.

The author is an assistant professor of mass communication at Texas A&M University–Texarkana. He's also the co-founder and co-editor of [in]Transition, a journal devoted to videographic criticism. Personally, I can testify that he's also very fond of the phrase "stylistic remediation," which he uses a bit too often including, in one place, employing it three times in the space of twenty-one words! He is also fond of employing 'entitled' when the technically more accurate 'titled' is required, but these are minor quibbles of mine. Language is a dynamic thing, and I feel as ineffectual as Cnut in holding back the changing tide in this era of texting and trash talking! Like Cnut, I know I'm doomed to failure!

That aside, the book was, with some effort here and there, readable and delivered on some interesting information and premises. While I'm not a big comic book fan, I am a big movie fan, including the spate of comic-to-movie translations we've seen over the last two decades, and notably in the blitz over the last few years successfully spearheaded by Marvel. I was interested in how they get brought to the screen, but please note that while this book does discuss some of that, the main focus is not on the mechanical process, but on the stylistic choices in translation from one medium to another, how they worked, what kind of effort was made to stay true to the comic or to depart from it, and where perhaps this may go in the future. It also looked at the reverse process - how some movies have translated into comic book form.

The book is solid and well-supported, with some twenty pages of end notes, a fifteen-page bibliography, and an index (missing from this advance review copy but intended for the published version). It was interesting to me to read a comment in the conclusion to the effect that comic books are, in some ways becoming a form of R&D for the movie companies, but as this author shows, it is in some ways a crap shoot as to whether something which appears to have done well in the comics will do well on the big screen. The comic book readers and the movie-going public, which having some (and perhaps increasing) cross-over elements, is not at all the same audience.

I found a curious fixation on DC comics. Others, including Marvel and smaller imprints such as Dark Horse, get a mention here and there, but the focus seems repeatedly to return to DC properties (particularly Batman) with very little discussion of the Marvel 'Universe' and the runaway success it has had of late. I have no idea why that should be. For me personally, I would have liked to have had this author discuss how Marvel has fared in translating its properties to the screen, in comparison with the approach DC has taken. There is also little discussion of TV properties, which have been growing dramatically recently, and which have a long history. These other media (including radio and video gaming) get mentions here and there, but really have little 'screen time" of their own.

I was however fascinated to read the material that was here, which is extensive and well-presented. The author knows this world intimately, and I learned a lot from his presentation. I recommend this for anyone who is seriously interested in the migration of one entertainment medium (particularly comic books) to another (particularly the big screen). I consider this a worthy read and I recommend it. I thank the University Press of Mississippi and the author for the opportunity to read an advance review copy!


Saturday, July 2, 2016

Wonder Woman Earth One Vol 1 by Grant Morrison, Yanick Paquette


Rating: WARTY!

With the upcoming Wonder Woman movie, to which I look forward immensely (and depressingly almost a year away as of this review!), and from the fact that Gal Gadot was by far the most impressive character in the rather sad and confused Batman v Superman movie, I decided to take a look at this one, which my awesome public library had sitting right there on the shelf. I was disappointed. Worse than this, it betrayed the original concept dreamed-up by William Moulton Marston and his wife wife Elizabeth.

This is evidently some sort of reboot in the Earth One series, although why a character which has been continuously in print for over three-quarters of a century was felt so lacking in oomph that she needed a reboot is a bit of a mystery. The blurb told me that this was "a wholly unique retelling that still honors her origins" so since I knew squat about the comic book character, I decided this might be a good place to start, but in the end I was not impressed. The art work wasn't bad at all, but some of the images made little sense, and the story itself left a lot to be desired.

We learn here that Princess Diana did not derive from clay brought to life, but as a daughter of Hercules (himself very much a villain here). That's really the only significant difference. We still get Captain Steve Trevor, who is back in this incarnation, and who Wonder Woman delivers to the USA for treatment after his plane crash. The problem is that the story really bogs down at this point, with Wonder Woman made to look like a village idiot with her lack of understanding of the modern world. She's not as much of a moron though, as the army officer who doesn't know the difference between a Humvee and a Jeep. Maybe he'll do better when the Oshkosh L-ATV comes into common use.

Wonder Woman isn't really likable in this story, and especially not when she compares the ineffective soldiers to little girls - like little girls are somehow feeble and useless. This was so far out of left field that it could only have been written by a male writer who turned-off his brain before he wrote this or was so completely out of touch with his subject that he knew no better.

I can't recommend a graphic novel about Wonder Woman in which she's portrayed (and betrayed) so badly and where she is so bizarrely forced into delivering dumb lines insulting to women, and where her entire oeuvre consists of offering nothing more than a few cheap shows of super-strength. Wonder woman was supposed to be so much more than this - a different kind of super hero, and the writer failed dismally to deliver in this retelling. There was nothing unique here, and worse, nothing antique (unless you classify those ineffectual chains wrapped around her on the cover as harking back to the purported 'bondage' themes of the original Woman Woman comics). But when you got right down to it, there was nothing to empower women in this character. Quite the contrary. This was a golden opportunity to deliver so much more, and it failed. Instead of an up-armored Humvee, we got an old jeep.


Runaways Vol 3 The Good Die Young by various contributors


Rating: WORTHY!

In this volume, which I was able to launch into right after finishing volume two, the runaways were pursuing a decoding of their parents' secret book, and finally finding out how this all began and where it was going. They discover that their parents are taking part in a ritual under the ocean in front of their alien overlords, and decide to ship-wreck it. Since I laid out the details of this series in my review of volume two, this review will be shorter.

This story was slightly less entertaining than the previous one, but still worth reading. There was some annoying stuff wherein the only interactions between these guys, despite being on the run, hungry, and scared, was of a romantic nature. Yeah, I get that teens often can think of nothing else, but this group was composed mostly of females, and given their circumstances, it seems to me they'd be less focused on romance than on survival. That said, maybe when young people are as hunted and desperate as these guys were, they might well tend towards a more profligate approach to romantic behaviors - like that girl in the Airplane movie?! Who knows? The thing is I could see guys doing this a lot more readily than girls, and this is written by guys!

In addition to this there was this (as another reviewer termed it) "random vampire" thrown into the mix which came right out of left field and served no purpose that I could see. The more interesting thing was the increasing reference to a mole amongst the runaways. I never did guess who it was, but it's revealed towards the end of this volume and plays out quite well. Given this, I didn't see the point of another character (the vampire) who has his own antagonistic agenda.

Both Tony Stark (in a suit) and Steve Rogers (in costume) put in an appearance, and I liked that the Runaways were as suspicious of Captain American as he has been of Government and SHIELD. Overall, though, this was a nice read and I plowed through it in short order. At this point I was interested in reading more of these although they're not really aimed at my age range - more at middle grade despite the Runways being mostly young adult ages. The problem was that later stories in this series were far less impressive to me than these early ones, and I am done following the Runaways now.


Runaways Vol 2 Teenage Wasteland by various contributors


Rating: WARTY!

This was my first venture into Marvel's Runaways, a comic book series in which a band of mostly young teens, but including an 11-year-old, learns after seeing them literally sacrifice a girl, that their parents constitute an evil organization they call 'The Pride'. The series was created by Brian Vaughan and Adrian Alphona, but Joss Whedon has also had some involvement in it, leading some to wonder if this might be Marvel's next big venture - into movies or into a TV series, adding another foundation stone in their burgeoning super hero empire.

I decided that if this was indeed somewhere Marvel was going, I should try to get a leg up on the whole thing since I knew squat about these guys other than the vaguest notion of what they were about. This chance came from my beloved local library when I saw a whole bunch of these on the shelf. I had two immediate problems. One was that of what appeared to be two separate series, and not a one of them had a volume number on the cover or on the credits page, so I had no idea which one came first. I had to look it up online, only to discover my second problem, which was that volume one wasn't on the shelf! I did get vols 2 & 3 though.

Why are graphic novel creators so devoted to keeping people in the dark about where they are? This is one reason I detest series! I know these graphic novels are already aggregations of single issue comics, but could they not put something on the cover to indicate cardinality?! I had to go online to find out which ones to start with, and even then I couldn't figure out who's on first, or whether I was looking at two sets that were really separate or whether they were merely different print runs of the same stories (it turned out to be the latter). I finally picked volumes two and three of the small format paperbacks and a volume of the large format because it was written by Whedon. I have no idea what order that one was in.

That said, I blitzed the two small ones and found them to be quite entertaining despite a few issues here and there (which were no worse than any other comic book). Yes, issues in the issues! The parents of these kids were chosen by aliens to usher in the end of humanity. The reward they were promised was that six of them would live through the genocide of their fellow humans and become immortals. I'm sorry but I see no incentive there! We're supposed to believe that these evil parents were cool with the idea that they would have one child each thereby creating the six survivors? Either they're stupid or far from evil. The aliens told them that only the most devoted of their servants would be the ones who were saved, so there was no reason to believe they would accept substitutes or care about children or their servants' wishes!

Their parents are an assorted group of aliens, time-travelers, scientists, telepaths, and wizards, and what happens is that the kids, who have surprisingly been unaware of how evil their parents are, spy on them and are shocked by their behavior, so they...run away! They try adopting super hero names but it doesn't work. The youngest makes her own thrown-together costume, but none of them really are interested in the traditional super hero path, which made this very appealing to me, especially since I'm working on a super hero novel myself right now. The characters are also mostly female and of diverse ethnic backgrounds, so this is another feather in its cap as far as I'm concerned.

Talking of diversity, Karolina Dean is the alien and she knows she's literally alien. Like superman, her power comes from the sun, but unlike the foundational DC hero, her power fades at night. This was another thing I liked. I've never understood how Superman managed to be as super at night as he was during the day, but perhaps he worked like a capacitor?! Molly Hayes is the daughter of the mutant telepaths, but she's more like Superman in that she has super strength and invulnerability. Nico Minoru, like Harry Potter, is the daughter of wizardly parents and can do magic, although in the two volumes I read, she did very little of it. She's also the de facto leader if there can be said to be one.

Chase Stein is the son of the scientists and has no super power, but he did steal his dad's 'fistigons' which are gloves which seem confined to emitting fireballs and extruding metal claws rather like Wolverine. Alex Wilder is the son of gangland capos, and is described as having a precocious and forward-looking intellect, although he never came off as being particularly smart to me. Gertrude Yorkes (there's that out-of-style name again, but maybe it's because she) is the daughter of the time-travelers. She has an empathic link with a velociraptor nicknamed Old Lace. She goes therefore, by Arsenic. Once again we see the velociraptor way over-sized as it was in the Jurassic Park movies, but since this one is genetically engineered, perhaps there is a reason for that.

This series was written in the mid-'oughts, yet all of these teens seemed unusually familiar with - and addicted to - anachronisms. This brought me out of suspension of reality quite often because it didn't feel like things these teens would say or reference. I mean, how many teens, even US teens, would even know about a 1939 play adapted into a 1944 Cary Grant movie titled Arsenic and Old Lace, as opposed to how many older comic book writers?! They did explain the Beatles references by mentioning that one of the kids had an album, a present from a parent, but this doesn't explain how all the other kids would be familiar enough with them that they never questioned the references.

Those gripes aside, I did like the off-the-beaten-path route this story took, its basic premise of rebellious teens, its cast, and the overall story. This one was focused on the kids establishing themselves in a 'base of operations' and their move towards helping people in a rather forlorn, misguided, and half-hearted effort to right their parents' wrongs, but there as very little super hero activity here. it was mostly focused on the interactions between the teens, but even so, it was very readable and interesting, so I recommend it.


Runaways The Complete Collection Vol 4 by various contributors


Rating: WARTY!

I have to give this fourth volume a negative rating too, along with the third volume I also reviewed. This one I didn't even finish, ditching it about half way through. I'm done with the Runaways series now: it was tedious and repetitive and nothing new was being offered. The characters which had held so much promise when I first began reading their adventures now seem to be running out of interesting or entertaining things to do, and they had nothing new to offer me. Add that to the tedium of some of the characters behaving the same in story after story, making the same mistakes or the same bad jokes, never developing, growing, or learning, and with Molly becoming ever more nauseating it's not appealing to me any more.

I mean Molly is supposed to be thirteen, but she consistently behaves like she's six - and a boy! There's nothing wrong with girls being masculine or tomboyish, but in her case it's not a character trait, it's a consistent failing of the writers to grasp the first thing about twelve- and thirteen-year-old girls. Although they do know how many teeth a thirteen-year-old should have, which is one nice thing I can say! LOL! But Molly never has a period. She's never interested in boys or girls on an emotional level. She shows no growth whatsoever towards maturity despite approaching young adulthood - and living on the street, and fighting for her life from time to time. It's simply not credible that she is a perennial juvenile. Chase is a perennial airhead jock type, Nico is perennially running out of new spells to cast. Frankly, it's boring and unimaginative and I'm done with this series although I still have some individual reviews to post of earlier material I read which was better!


Runaways The Complete Collection Vol 3 by various contributors


Rating: WARTY!

I have to give this a negative review overall, but portions of it I shall be reviewing separately and positively. This review is for the complete volume four collection which to me was not a worthy read. The art work was bordering on Japanese style in some portions: over-sized eyes and so on, of which I am not a fan, and even when it wasn't drawn that way, it was less than thrilling. The stories in the first half of the volume were not entertaining to me. It picked up in the second half, but I'll review those separately since I read them separately prior to getting my hands on this volume.

This takes place during the time of a super hero civil war which was recently and very excellently captured in the third of the Captain America series, which this volume references several times. The main Marvel heroes don't really feature here, though, but the young Avengers, with whom I was not at all impressed, played a lead role. One problem I had with this set of stories was the Skrulls. I am not a fan of this invasion by aliens. I don't know what it is, but it fails to impress me and doesn't stir my interest. I had the same problem with the first Avengers movie - the story was great right up until the alien invasion began, then for me it fell off and was not so interesting.

So while some of the individual stories later were engrossing (once the young Avengers and the Skrulls had departed them), I was not impressed with the overall package, so I cannot recommend this.


Thursday, June 16, 2016

Guardians of the Galaxy Vol. 3 Guardians Disassembled by Bendis, Bradshaw


Rating: WORTHY!

Not very long ago I reviewed a (non-graphic) novel about the Guardians of the Galaxy and I was not impressed with it. Since I've never read a Guardians graphic novel, I was curious to see how it compared with both that and the movie. My excellent local library had several on the shelf. I chose this one because the title was such an amusing play on "Avengers Assemble!" The interesting thing about this though, was that in many ways it paralleled the earlier novel in having the team split-up at the beginning and get back together later, so it was also a really good novel to compare to the previous one. I have to say now, having finished it, that while I still had a problem or two with it, this graphic novel was light years ahead of the text novel I reviewed here.

What was missing was the humor that I had come to expect, having been first exposed to this team through the excellent Marvel movie, but that aside, writer Brian Michael Bendis and artist Nick Bradshaw did a pretty decent job. The novel seemed much more focused upon violent conflict than ever it did in other forms of entertainment, but aside from that, the novel was in many ways reminiscent of the movie (or vice-versa!) so it was familiar territory and it worked pretty well for me.

The only other problem I had with it was that the creators seemed to have taken the disassembly to a rather extreme level, getting off topic (it seemed to me) towards the end of this story to the point where I wasn't even sure it was the same story, but comic books have always been rather loosely wrapped for my taste, so this didn't faze me that much, and overall I liked it. I especially liked the chance to see Captain Marvel aka Ms Marvel make a guest appearance, since this is also to be an upcoming (and long, long overdue I have to say!) female super hero movie from Marvel. The novel introduced a host of other super heroes, with only some of whom I was familiar, so this was interesting too.

Star Lord (also known by the unfortunately phallic monica of Peter Quill) and his team are disassembled on the orders of his dad, who is the despotic ruler of a stellar empire. Apparently dad wants his son back in the fold, which begs the question as to how truly evil this guy is. It seemed a bit of a stretch to me that he would bother to do this, but in order to achieve his aim, he contracts a diversity of other villains to take the team apart, selling off Rocket for scientific experimentation, bringing Peter home, turning in both Drax and Gamora over to the villainous groups who had the biggest ax to grind with each, and so on.

The rest of the novel is about their individual experiences, and about them getting back together. As I mentioned, there was a lot more fighting in this than I was accustomed to from the movie and a lot less interesting inter-character interactions. In the movie, the action scenes were fun, but mainly because they were interspersed with sections which explored character idiosyncrasies and which allowed the viewer to really get to know and empathize with the characters. It made me really invest in them. The graphic novel - not so much, although I imagine you would be more invested had you been following the comic book series.


Tuesday, May 17, 2016

Princess Knight Vol 1 by Osamu Tezuka


Rating: WARTY!

This is the second of two different "Princess Knight" graphic novels I checked out of the library. I had never encountered this particular sub-genre before so it was odd I picked two out on the same trip. Sadly, neither of them was very impressive, so I guess I'm done with Princess Knight stories!

This one is actually titled Princess Knight and is the one, I believe, which gave rise to the genre, although the original Japanese title said no such thing. Ribbon no Kishi means 'Knight of Ribbons'. That title made less sense, however, since no ribbons were involved in this story! It's a gender-bending story which I typically love, but this one irritated me from the off. The story here wasn't very good and was larded-up with everything (I believe I may even have seen a kitchen sink in there somewhere).

The premise is that angels add a heart to genderless kids right before they're born, determining their gender, which immediately disrespects everyone who isn't bog-standard binary. That was cruel. I thought they might be using this 'gender assignment' as a target to take down, but that wasn't what happened. Note that while this particular candidate (referred to consistently as Princess Sapphire) was issued both a male and a female heart at birth by a mischievous "angel" unoriginally named "Tink" (Tinku), yet despite this, genderism was rife throughout this novel, with the princess side of Sapphire constantly being put in its place. At one point near the end, Sapphire is engaged in a sword fight when the 'boy' heart is ripped out, and immediately the remaining 'she' feels weak and useless, and cannot fight the dastardly villain. That was the last straw for me.

Note that this was written in the mid 1950's, so it was in some ways ground-breaking for its time, but it was still a traditional view. It wasn't like the rest of the story was that great either, and even after 350 pages, it was nowhere near resolution. The reader was invited to the conclusion in volume two! No thanks! I'd already read far too much to want to read another volume of this. I began liking it because the artwork - black and white line drawings - was charming and elegant, and the writing was fun for the most part, but it just dragged on and on without going anywhere and without doing anything with this great premise. Despite having both hearts, Sapphire was feminine no matter what guise he/she was in, and it was absurd to pretend that there was this big doubt about whether sapphire was male or female.

The prince who falls in love with her is categorically unable to recognize her when he sees her without a blonde wig. So much for the depth of his love! For me the story betrayed males, females, and everyone in between and beyond. That's not the only thing which is confused: despite the setting being medieval Europe, the currency is dollars! Another one of many annoyances. So overall, I can't recommend this. While I loved the artwork, the genderism - the very thing I had imagined a novel like this would completely negate - was nauseating.


Saturday, May 14, 2016

White Sand by Brandon Sanderson, Rik Hoskin, Mercy Thompson, Julius Gopez, Ross Campbell


Rating: WARTY!

The problem with reading an advance review copy of a graphic novel is that you can never be quite sure if what you're looking at on your tablet is what you would see had you bought the comic in print form. In this case, the drawings were poor and the colors muddy and posterized, as if they had been de-rezzed for the ARC. This made for a comic which was more appalling than appealing, but I decided to give this the benefit of the doubt and read on. For me the story is what matters most, even in a comic. Unfortunately the story, which began with a great potential to draw me in, failed to keep stirring my interest as it progressed.

The drawing also lacked good dynamics, as it happens. The character portrayals looked wooden and decidedly odd in many frames, notably the ones where the characters were moving. The frames themselves were deliberately skewed - no square corners anywhere. Sometimes this can work well, but in this case it felt like it had been done not because it suited the presentation for the page, but because the creators of the comic thought it looked super cool or something! That's never a good idea.

The weak presentation was owned-up to on many pages because we had little arrows showing us where to read next instead of being able to determine that from a soundly-designed page. To me, this was just annoying. The skewing and sharp angles worked against the idea of a culture which magically controlled the silky, snaking flow of sand. Some images were purposefully sliced through with a frame border even when it wasn't entirely necessary to split the image. This felt amateur and pretentious to me. On the other side of this coin there was some unintentional humor, such as on the bottom frame of page 139, where an unfortunate juxtaposition of characters made it look like the sand master was feeling-up his friend! LOL!/p>

The story began an a fairly engaging manner despite some grammatical gaffs, such as when one character said, "This council may do as we please" as opposed to "This council may do as it pleases," but on the other hand, this was a character's speech, so perhaps the character just had bad grammar?! Anyway, I was drawn into the story to begin with, but a lot of it made no sense. It's set on a planet called Taldain, which appears not to rotate, since one side appears always to have sunlight, whereas the other, known as "Darkside" evidently has none.

I can't imagine a planet like this being habitable, since the one side would be baked to a crisp and the other frozen. Perhaps an existence might be eked out on the dusk/dawn border between the two extremes, but this wasn't what happened here. There was no logic to the character's skin colors, either. The people who were apparently never exposed to sunlight, coming from the dark side, were inexplicably dark skinned, whereas the pale faces came from the perennially sunlit side. This made no sense!

The pale skinned people we meet first are supposedly "Sand Masters" pretentiously referred to as "mastrells" for reasons I could not fathom. This same pretension was employed by using made-up words for some things, yet not for others. These made-up words necessitated an asterisk and a common English word at the bottom of the frame. This struck me as idiotic. Just call it a water bottle for goodness sakes! The sand masters are supposed to be able to make sand do their bidding, but how this came to be and to what end it was manipulated was entirely unexplained. All I ever saw it used for was as a weapon and as a means to avoid climbing stairs. It had the potential to be something awesome, but it was a fail for me because it seemed so pointlessly squandered.

Note that this is a part of Brandon Sanderson's "Cosmere" universe, with which I am completely unfamiliar. Perhaps if I were, I would have had more out of this story, but given that I am not, a little help from the writers would have been appreciated. It was not forthcoming. I routinely skip prologs and introductions, but I went back this time and read the introduction, and it failed to shed even a photon of useful light, being more of a rambling self-promotion than a candle in the Darkside.

That just goes to prove my case that prologs, prefaces, introductions, and so on are a complete waste of my reading time. Anyway, when the sand masters are all-but wiped-out by some barbaric tribe, this one son of the master mastrell is one of the few survivors. He thinks he can be the new lord because he's the son of the old one (good luck with that!), even though he has had no proper training and history for such a position. He throws his lot in with the Darksiders who are traveling the light side for reasons which were as a muddy as the art work. I can't recommend this comic at all.


Wednesday, May 11, 2016

Pop Gun War Vol 1 Gift by Farel Dalrymple


Rating: WARTY!

Frankly this comic book was a complete mess. I read the whole thing through and had no idea what the author was trying to relate! The story began with some young kid picking angel wings out of the trash and discovering he can fly with them, but he does nothing, goes nowhere, learns nothing, and delivers nothing. And I have no idea what the title has to do with the story!

If this is "more about a feeling you, the reader, get from the story", then what I got was disappointed. Very. I'm sure the author knew what he was putting into the page, but it failed to come out on the reader's side for me! The artwork was black and white (99% of it anyway), very heavy on the black, and the story jumped around so much and was so light on text that I was lost most of the time trying to figure out what the heck the story was doing. While I am always glad to have a chance to read cutting edge advance review copies of graphic novels, some of them just are, quite evidently, not for me, no matter how interesting they sound from the blurb. I can't in good faith recommend this one, although I wish the writer/artist good fortunate with their career.